Intoduction to Match Topology
In this tutorial, we’ll show you how the MatchTopology node can restore a scrambled vertex order on your mesh in just a few clicks. We’ll walk through a practical example: how to unsubdivide a high-poly basemesh to make it easier to work with, wrap it onto a scan, and subdivide it back—while preserving the original vertex order.
How to Import Cameras from RealityScan into Wrap
In this video, you’ll learn how to import cameras from RealityScan into Wrap so you can edit a mesh while comparing it to the original photos.
How to Import Cameras from Metashape into Wrap
Dear friends, In this video, we’ll show you how to import cameras from Metashape into Wrap so you can edit a mesh while comparing it with the original photos.
Using Dynamic Vertex Masks in Wrap
Dear friends, In this tutorial, you will learn how to generate dynamic vertex masks in Wrap to automatically project fine details from scans to wrapped models with no manual cleanup.
Introduction to Compositing In Wrap
We’re excited to introduce our new tutorial that will dramatically speed up your workflow with multiple facial expression scans in Wrap.
Introduction to BlendRig in Wrap4D
We’re excited to share two new tutorials that cover all the essentials and advanced techniques for working with blendshape rigs in Wrap4D.
Introduction to StickContour Node
Watch our latest video to find out how to create “StickyLips” effects.
Introduction to Cartoon Wrapping in ZWrap
Dear friends, we are glad to introduce the new version of ZWrap 2023.10! Check out our new tutorial to learn more about the new features.
Tricks for Creating Clean Rig Blendshapes
In this video, you will learn how to fix uneven facial expressions and create new expressions with local muscle activations from previously created blendshapes.
Introduction to SelectPointsWithSplines Node
Learn how to wrap much faster and way easier with a new node called SelectPointsWithSplines.











