Art by Samir Mir
Wrap helps creating digital doubles
It’s the industry leading topology transfer tool that helps creating digital characters based on 3D scans of real actors or sculpts
How Wrap Works
What Wrap is Used for
Wrap is used in many applications including:
Digital Doubles for VFX and Games
Wrap lets you convert 3D-scans of actor’s facial expressions into a consistent topology. This is an integral part for facial rigging pipelines for games and movies.
Virtual Try On and Avatars
Wrap is suitable for converting full-body scans into a common topology for further rigging, animation, and cloth simulation.
Micro Detail Transfer
Wrap is widely used as a part of TexturingXYZ and 3D Scan Store texture transfer pipelines. It allows to transfer pre-exising micro detail maps from a scan onto your custom character.
Machine Learning
Wrap is used to convert huge sets of facial/body scans into a consistent topology, which provides a great source of training data for facial generation, statistical, medical, machine learning and other applications.
What's new in Wrap 2024.11
Group Nodes
Combine and organize your nodes into groups. Assign each group a name and a color
Disable Nodes
Disable nodes when you don't need them. Save time by excluding heavy nodes from computation
Node Search
Find nodes by their name or type
Mirror Geom
Mirrors geometry while preserving vertex order
Transfer Vertex Mask
Transfer vertex masks between different topologies or subdivisions
Vertex Mask to Image
Convert a vertex mask to an image to import it into Maya or ZBrush
Smooth Geom
Speed up the cleanup and retargeting process by procedural geometry smoothing
Distort Image
Match renders with camera images by applying a camera distortion
Switch Geom
Make workflow more flexible by quickly switching between multiple branches of the graph
Correct Brightness
Adjust image properties such as brightness, contrast, gamma, or saturation
Blend Transforms
Combine and blend between multiple transforms to simplify rigging and retargeting
Select Point Pairs with Splines
Make spline selection on two objects simultaneously
Massive Brush Improvements
Experience massive brush improvements, including optimizations for tablets, the ability to use reference images, and switching between multiple vertex masks and polygon selections
Export a Single-File Alembic
Now you can save mesh sequences into a single Alembic file
Improved Vertex Masks
Enjoy improved vertex masks with optimizations for tablets, and new Draw and Fill modes for brush strokes
Select your License Type
All the versions are fully featured regardless of the license type
Node-Locked
Node-Locked
- Perpetual license
- 1 year of free updates
- single machine
- 50% for an extra year of maintenance
Wrap is free for students, universities, and schools
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