Art by Samir Mir
How Wrap Works
What Wrap is Used for
Wrap is used in many applications including:
Wrap lets you convert 3D-scans of actor’s facial expressions into a consistent topology. This is an integral part for facial rigging pipelines for games and movies.
Wrap is suitable for converting full-body scans into a common topology for further rigging, animation, and cloth simulation.
Wrap is widely used as a part of TexturingXYZ and 3D Scan Store texture transfer pipelines. It allows to transfer pre-exising micro detail maps from a scan onto your custom character.
Wrap is used to convert huge sets of facial/body scans into a consistent topology, which provides a great source of training data for facial generation, statistical, medical, machine learning and other applications.
What's new in Wrap 2023
16 and 32-bit Depth Image Support
Now you can work with 16 and 32-bit depth images, including OpenEXR format
Multiple Inputs and Outputs in Nodes
Some nodes like Render, Blendshapes, MergeGeom can now work with unlimited number of inputs
PLY Format Support
You can save a lot of disk space by storing sequences of meshes sharing the same topology in a form of binary PLY format that only stores the vertex positions
Stick to Surface
Having a set of meshes in one topology you can automatically convert them into another topology
Now you can fix self-intersections on your models completely automatically
Create a perfect contact between the eyelid and the eyeball geometry with no gaps or intersections
Wrap cartoon characters and creatures easily with the new Cartoon Wrapping node
Load Frame from Video
Load frames from video files just like you load images and textures
Merge multiple meshes into a single geometry
Fix camera distortion effects on photogrammetry images
Bake current geometry transforms in vertex positions
Extended Camera Import Options
Import cameras in FBX from Blender, Maya, Reality Capture
Select your License Type
All the versions are fully featured regardless of the license type