Wrap helps creating digital doubles
It’s the industry leading topology transfer tool that helps creating digital characters based on 3D scans of real actors or sculpts

Art by Tomonori Shimizu
How Wrap Works
What Wrap is Used for
Wrap is used in many applications including:
Digital Doubles for VFX and Games
Wrap lets you convert 3D-scans of actor’s facial expressions into a consistent topology. This is an integral part for facial rigging pipelines for games and movies.
Virtual Try On and Avatars
Wrap is suitable for converting full-body scans into a common topology for further rigging, animation, and cloth simulation.
Micro Detail Transfer
Wrap is widely used as a part of TexturingXYZ and 3D Scan Store texture transfer pipelines. It allows to transfer pre-exising micro detail maps from a scan onto your custom character.
Machine Learning
Wrap is used to convert huge sets of facial/body scans into a consistent topology, which provides a great source of training data for facial generation, statistical, medical, machine learning and other applications.
Select your License Type
All the versions are fully featured regardless of the license type
Node-Locked
Node-Locked
- Perpetual license
- 1 year of free updates
- single machine
- 50% for an extra year of maintenance