Dear friends, in this video, we will show you how to change topology on dozens of blendshapes automatically using the new StickToSurface node.
Imagine you have a set of blendshapes or characters created in one topology and later you decide to modify or completely change the topology on all the models. You will learn how to make it automatically in minutes without having to re-wrap every model.
We will use a set of 45 FACS expressions of an actor and convert them into MetaHuman topology. To do that we will wrap the MetaHuman mesh to the target actor in a single expression and propagate this change to all the expressions using the StickToSurface node.