Dear friends, we are glad to release a new tutorial on how to create clean blendshapes for a facial rig when your input data is not perfect.
One of the biggest difficulties when creating actors’ face rigs is that the scanned expressions aren’t always accurate. Some facial expressions are not delivered as intense as needed. Some expressions may involve unintentional activation of other facial muscles.
You will learn how to fix underplayed expressions with a new Euclidean sampler in the FastWrapping node. Additionally, we will show you how to deal with expressions that were not played symmetrically.